- #FLEET ENDLESS SPACE 2 GUIDE INSTALL#
- #FLEET ENDLESS SPACE 2 GUIDE FULL#
- #FLEET ENDLESS SPACE 2 GUIDE FREE#
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#FLEET ENDLESS SPACE 2 GUIDE FREE#
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#FLEET ENDLESS SPACE 2 GUIDE FULL#
This means that you can use their unit even if your fleet is full or you can create a fleet that consists of only heroes and their flagships. If a hero is assigned to a fleet then their ship travels with the entire group but it doesn’t use Command Points. Some have more slots for support modules, other have almost only weapon modules while some of them offers you a smaller, although more universal, space for modules. Hero ships: Their looks and number of modules depends on hero’s class. A very deadly ship that can be used for many goals. They require 6 Command Points in a fleet. First, they attack other Carriers, then Attack ships and Hunters.
#FLEET ENDLESS SPACE 2 GUIDE INSTALL#
Carrier: Huge ships that have a lot of module slots including slots that allow you to install more devices (x4 modules) and, at least, one heavy slot (x8 modules).In addition to that they also have a small bonus to shields and armor. They usually have a lot of defense and support module slots.
Those ships attack their equivalents as their primary targets.
Those ships have additional modules that lower their threat level in enemy’s eyes and have a lot of weapon module slots. First, they attack defense ships (Protector and Coordinator) and then they attack the bigger ones, Carriers. Attack and Hunter: Those ships are made to deal massive damage.It is worth to have it in some of your fleets to clear routes and systems in front of you so you can avoid any dangers. Explorer: Usually doesn’t have a lot of space for weapons but it has a lot more speed and is the only ship that can use probe module.Besides that it has a lot of support module slots and can be used, e.g. Colonizer: Its task is to use a special colonizing module.Classification of ships based on their roles: